H Y P E R G R A D E L U T S

INSTANT COLOR. INFINITE POSSIBILITY!


Introducing Hypergrade LUTs - 1001 Cinematic Color Transformations!


A massive, meticulously crafted collection of LUTs designed for Unreal Engine,
Octane Render, Cinema 4D, Blender, Redshift, Adobe After Effects, Premiere, Resolve etc

For everyone

Whether you’re a filmmaker, vfx artist, graphics artist, Editor or 3D designer,

Hypergrade LUTs is a killer toolkit for achieving stunning, film-inspired color grades with a single click.

With 1001 unique LUTs spread across 7 distinct categories, this is your one-stop solution.
Achieve any mood or style from vintage film nostalgia to bold, experimental effects.

 
 

What's Inside Hypergrade LUTs?

1970s to 2020s:
Step back in time and relive the magic of each decade. Our LUTs capture the distinctive
color palettes and moods of the '70s, '80s, '90s, 2000s, 2010s, and 2020s
perfect for infusing your projects with authentic film-inspired vibes.

Looking for something wild? Our Extras category features daring,
unconventional LUTs like infrared effects and other out-of-the-box color transformations.

 
 

Why Hypergrade LUTs?

Cross-Platform Versatility: Seamlessly compatible with Octane, C4D, Blender, and Redshift, or any other app that support .cube LUTs.

Unmatched Creative Freedom: With over a thousand distinct color grades at your fingertips,
experiment with endless combinations and moods, perfect for film,animation, architectural visualization, product renders, and beyond.

 
 

Time-Saving Magic

Skip the tedious process of manual color grading. Simply apply a Hypergrade LUT and watch your scenes instantly transform into cinematic masterpieces.


Hypergrade LUTs gives you the freedom to transform your visuals no matter which platform you use.
Hypergrade LUTs - Transform. Inspire. Create.



 

DOCUMENTATION FOR UNREAL ENGINE VERSION

HYPERGRADE FAQ

I click the LUTs in the list but nothing happens?

Make sure you have set Realtime as Enabled (Ctrl+R)

I need to edit something in a specific blueprint category but the category for it is missing?

I need to move my HYPERGRADE with the Transform tab. Where is it?!

For ease of use, the following blueprint categories are hidden:

Transform
Data Layers
World Partition
Rendering
Replication
Collision
HLOD
Physics
Networking
Input
Actor
Level Instance
Cooking

If you want to make any of these categories visible, you can:

  1. Open BP_HYPERGRADE

  2. In the top panel, click on Class Settings.

  3. In the right side panel, look for "Hide Categories"

  4. Delete The Hidden Category that you want to see.

  5. Compile & Save

I made some changes (added my own LUTs to the database or whatever) and now something is broken. How can I fix it?

There are two ways to do this:

Inside the editor:

Open BP_HYPERGRADE

  1. On the left side panel, inside "Functions", click the function that is named as "Destroy Save File and Refresh Hypergrade".

  2. Now on the right side panel, tick on the "Call in Editor" [ X ].

  3. Compile and Save.

  4. Go back to your viewport.

  5. Now you can destroy the save file and refresh Hypergrade with a click of a button (in HYPERGRADE_BP panel).

  6. Feel free to untick the "Call In Editor" when you don't need it.

Outside the editor:

  1. Close Unreal Engine

  2. Go to your project folder.

  3. Go to "Saved"-folder

  4. Go to "SaveGames"-folder.

  5. Delete SaveFile_HYPERGRADE.sav

  6. Open Unreal Engine

  7. Open up your HYPERGRADE and press "Refresh"

For support, join our Discord here